Written by Stephen Hay, Regional Director – Asia Pacific, ICLP
Playing games is in our DNA; we cannot help but like it. As children, it’s how we learn and practice engagement with our peers and adults. And as grown-ups, the corporate world is full of game-play techniques as we war-game and role-play our way through work. Airline pilots spend much of their time playing multi-million dollar flight simulator games. A word we are seeing more and more is gamification. What does this mean for the customer relationship?
So what is it?
Gamification is the use and adoption of game techniques and mechanics in non-game applications to engage users and solve problems. While it has broad application in a number of fields, for example, education, brand building, and science, we are seeing some of the most rapid adoption and development in the management of the customer relationship, CRM, or customer loyalty.
There are elements of …